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Wednesday, Nov. 6, 2024
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Ownership is the future of digital entertainment, says blockchain exec

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Web3 is shaking up the old entertainment industries because it gives people a new way to create and interact with digital content. Non-fungible tokens, also known as NFTs, have already shown the industry that they could change how TV shows are planned. Because there was more going on in the metaverse, artists had to develop new ways to perform and talk to their audiences. If you're searching for a trustworthy Bitcoin trading platform, Bitcoin 360 AI ™ - The Official Website 2022 | 【Most Updated】 is a good option.

Ownership is the most important thing when it comes to how Web3 technology can be used to improve digital entertainment shortly. One difference between Web3 and its predecessor is that Web3 activities focus more on who owns what.

People who work in the field say that it will be one of the things that make Web3 stand out and makes it the future of digital entertainment. First, ownership moves power away from a small group of dominant platforms and toward the people actively using the content. Liu says that "tokenized economics for entertainment firms" are good for platforms and customers.

This is happening when there are so many streaming services that they need help to do well. Research from the last quarter shows that more people use streaming services like Disney+ and Paramount+. But shares of the second company fell by up to 9%, and both companies' profits were much lower than expected.

Liu says that when there are streaming wars, customers have to pay more money and there are more ads. Instead, he says that platforms like these should find new ways to make money that focus on the user's experience. If you do these things:

It is possible to build metaverses from scratch so that their users own them and their economies are not centralized. In the third quarter of 2018, blockchain and metaverse gaming projects got $1.3 billion in funding, according to a new report from DappRadar.

A blockchain company called Ripple has set up a $250 million fund to help Web3 projects in the media and entertainment industries. Web3 has a lot of business potential, say other companies in the entertainment industry. The second group of creators joined the platform on October 18 of this year.

People are using them more, especially people who like cryptocurrencies. At the same time, transactional frameworks like Web3 are becoming more popular.

Soon, more new ideas will come up in this field. It will probably involve DAOs, GameFi, and something he called "soulbound" tokens. "Done right, they can bring communities to the next level," he said.

How the insides of social tokens work

"Social token patronage" is giving money to something with a cryptocurrency like a social token.  When followers buy social tokens, they usually get access to special content and product options.

The main advantage of this model is that social tokens can be traded for cash or other tokens.

Nonfungible tokens (NFTs) and social tokens use a blockchain-based ownership model. This is because all social tokens are based on the same idea. On the other hand, they all do different things. Social tokens are another name for digital assets that can be changed. You can trade them for other things or split them up.

Personal tokens and community tokens are the two main types of social tokens

People often make their tokens as payment for jobs and other things. A good example is a personal token for ALEX. It's based on the life of Alex Masmej, one of the first to use cryptocurrency.

At first, people with ALEX tokens could vote on many things about his life, such as what he ate. They could also get a particular share of his profits in the agreement. Today, investors with at least 5,000 ALEX tokens can get the Masmej newsletter and talk about the token in a private Telegram group.

On the other hand, community tokens are a way to pay for doing something as a group. Utility tokens are made so that they can be used by online communities that want to improve their network.