The lower floor of the Georgian Terrace hotel was transformed from a dull, empty place into an entirely new environment — a small, cozy room featuring some of Sony’s newest games and consoles on Nov. 27.
Sony has taken on new challenges in making its recent products. Along with enticing plots and graphics for games like “Days Gone,” “Marvel’s Spider-Man” and its new virtual reality (VR) game “Beat Saber,” Sony’s recent dive into the cable television market with its Playstation Vue and a remake of the Playstation Classic are both exceptional additions to Sony’s recent product line. The Emory Wheel reviewed Sony’s various products, which is broken down below.
Playstation Virtual Reality
The Playstation Virtual Reality (PSVR), released in 2016, allows players to jump into different worlds by immersing them in games through a headset and headphones. This feature is especially true for Sony’s latest release, “Beat Saber.” In the game, players use two controllers that light up into sabers once they put on the VR headset. From there, players enter a virtual reality room where blocks are thrown at players. Gamers must slice them with the sabers in the direction indicated by the arrow. The game is so vivid and engaging that I didn’t want to take off the headset. The graphics were realistic and the controllers were easy to use, despite the complexity of the virtual reality set. In addition, each round of the game had a song playing while players chopped down on the blocks. In the one I played, it was very upbeat and got me more involved in the world they’d created.“Days Gone”
“Days Gone” for the Playstation 4 (PS4), scheduled to come out in April, starts in a post-apocalyptic world populated by murderous Freakers, feral creatures that are no longer human, yet have not morphed into zombies. The game follows protagonist Deacon St. John as he motorcycles through the dead world with his partner, Boozer, and tries to survive. The open-world gameplay is intriguing, as the character has a lot more freedom to roam around. At the same time, wherever Deacon is, he can easily be attacked by Freakers or other enemies, so there is no real safe zone from these creatures. This definitely made the game a little scarier, because I’d often get attacked from behind without warning.Moving around in the game was smooth and easy. The only downside was that some of the instructions weren’t clearly explained. After the first five minutes or so, though, I got the hang of it and was invested in the game’s storyline. The graphics were beautiful, as seen in the extraordinary detail of each of the characters. For example, the tattoos on both Boozer and Deacon St. John were impressive, and the injuries Boozer sustained appeared quite realistic. Although I only played the demo, I could have continued playing for hours.